How Many People Gamble in CSGO
How many people are gambling?
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Conservatively, tens of thousands of people are gambling using CS:GO skins. Alexa.com gives csgolounge.com a global
rank of 574, a measurement of its average daily visitors and pageviews over the last three months (for comparison,
hulu.com ranks 294). In March 2016, 38 million people visited the site. CSGO Lounge’s Steam group has more than half
a million members. In an ESL One match earlier today between Fnatic and FaZe, 43,840 accounts bet 171,093 items.
Csgofast.com tracks daily unique players on its front page, which today shows 17,500 players. Csgobig.com tells you
how many dollars’ worth of CS:GO skins have been won that day; when I visited around dinnertime, it showed more than
$1 million.
How does Valve benefit?
Skin gambling indirectly stimulates the Steam Market. Valve makes 5% off the sale of any Steam Market sale,
but they take 15% of the sale of items from Valve games like CS:GO, Dota 2, and Team Fortress 2. If an AWP
Asiimov sells for $30 on the market, Valve would take $4.50—item seller would receive $25.50. If the owner
of that AWP gets bored of it, or the price rises significantly, they can re-list it on the Steam Market and
Valve would again take 15% of the sale. In this way Valve benefits from the volume of transactions and the
selling price of the items listed.