Bastion is one of the most powerful characters in the whole game without a doubt, his ability to turn into a big turret and even heal himself makes him one of the most scary characteres in the game. He only has 200 health but that doesn't limit his ability to kill everything on sight. Bastion's first ability allows him to go into a turret mode, allowing him to literally kill any hero in the game in less than 2 seconds. Each bullet does 4-15 damage in this mode, and he can fire 35 bullets in a second. So bare minumum he can do 145 damage in just a second. He has 300 bullets before he needs to reload and has a reload time of 2 seconds. He can also heal in turret mode. Bastion can heal himself up to 75 health per second, he is just really powerful compared to everyone else in this game. Bastion has a small machine gun that does 6-20 damage oer bullet, and has a 25 bullet clip, so he's not as powerful than he is in turret mode, but he is more versatile. Bastion's ultimate has him turn into a literal tank and can kill any hero with 200 health or less, in one hit. He has infinte ammo in this form and can be in this form for 8 seconds.


Hanzo is either one of the easiest person to kill or one of the hardest, he is the brother to Genji and uses a bow and arrow. A Hanzo with excellent aim is a force to be reckoned with, but one with terrible aim is harmless at best. Hanzo's abilities are actually just different types of arrows he can use, one of those arrows are the sonic arrows, when shot it shows all enemies through walls that were near the arrow when it hit the floor or wall, all teamates can see the outlines from the arrow. This has one of the longest cooldowns of the game of 20 seconds. The second arrow Hanzo can fire are the Scatter arrows, this splits the arrow into 6 seperate arrows that can kill anyone it hits, one of the most powerful abilities in the game. This has a cooldown of 10 seconds. Hanzo's normal arrows only do 125 damage if it's not a headshot, if it's a headshot it does 300 damage, effectivley killing most heroes in one shot if it's aimed well enough. He doesn't need to reload since he puts a new arrow after every shot almost instantly. Hanzo's most powerful arrow allows him to summon 2 dragons that deals 200 damage per second. Effectivley one of the best ultimates in the game to get other heroes off a certain objective, it goes in a straight line until it's off of the map. Like Genji, Hanzo can climb almost any wall, except he doesn't have his double jump, but it's still a very useful passive.


Junkrat’s area-denying armaments include a Frag Launcher that lobs bouncing grenades, Concussion Mines that send enemies flying, and Steel Traps that stop foes dead in their tracks. All while rocking 200 health. Junkrat's first ability has him throw down a remote mine that can stick to any surface, he detonates them whenever he wants, effectivley making some traps. Recently he has been able to throw 2 at once without needing to wait for it to cool down, each mine has a cooldown of 8 seconds, the mine also does 125 damage each. Junkrat can also deploy a bear trap that makes the foe that steps on it immobile for 3 seconds, allowing you to pick them off, this trap also does 80 damage on impact. It has a cooldown of 10 seconds. Junkrat shoots grenades instead of bullets, he can fire 5 before needing to reload. A direct hit casuses 120 damage, whilst a miss but still near an opponent deals 80, it takes Junkrat 1.5 seconds to reload. For his ultimate, Junkrat revs up a motorized tire bomb and sends it rolling across the battlefield, climbing over walls and obstacles. He can remotely detonate the RIP-Tire to deal serious damage to enemies caught in the blast, or just wait for it to explode on its own. Junkrat himself is defenseless during the attack so find cover before using it.


Mei has the power of ice on her side, allowing her to freeze enemies and kill them quickly. Mei has 250 health, the most of the defense section. Mei can create giant walls to block or trap her foes, allowing her to either protect herself or teamates, or single off an enemy from his allies to kill him, the wall only has 500 health though so it could be broken fast with some teamwork, this ability has a cooldown of 10 seconds. Mei can also go into a block of thin ice, making her invincible for 4 seconds and healing herself duering the process. But she is immobile and can't shoot in this form allowing enemies to potentially wait for the timer to expire to kill her fast. This has a cooldown of 12 seconds. Mei’s blaster unleashes a concentrated, short-range stream of frost that damages, slows, and ultimately freezes enemies in place. Her secondary fire allows her to fire an icicle from her gun that can deal 22-75 damage per shot, the reload time on the gun is 1.5 seconds. Mei's ultimate has her throw her little robot that will freeze all enemies within a certain wide radius from the robot. They will all be frozen for 5 seconds, allowing the teamates to push forward and take an objective.


Torbjörn’s extensive arsenal includes a rivet gun and hammer, as well as a personal forge that he can use to build upgradeable turrets and dole out protective armor packs. He has 200 health, same as most others. Torbjörn can construct an enemy-tracking autocannon. He can use his Forge Hammer to repair or upgrade it, increasing its health and adding a second cannon barrel. This turret lasts until you either build another one, or it's destroyed, the cooldown is 8 seconds, the turret does 14 damage per bullet. For his seconds ability Torbjörn deploys an armor upgrade; either he or his allies can pick it up to absorb some damage. This gives his allies 75 temporary health, when they lose this 75 health they'll need another pack. He needs scrap to make armor. He can get scrap from dead foes or just regenerate it. Torbjörn fires tiny little rivets with his primary fire button, this does 70 damage per shot. And he has a secondary fire that has him fire 10 rivets in one go, making it a devastating shotgun at close range. He also has a hammer he uses to repair or upgrade his turret. Torbjörn's ultomate has him going supercharged mode, giving him far more health and fire rate, if he has a turret active when he activates this ultimate, it can begin to fire missiles.


Widowmaker equips herself with whatever it takes to eliminate her targets, including mines that dispense poisonous gas, a visor that grants her squad infra-sight, and a powerful sniper rifle that can fire in fully-automatic mode. She has 200 health. Widowmaker's first ability has her throw down a venom mine, it activates when a foe walks over or near it. It can deal 75 damage overtime, finishing off weak foes if they do not get any healing. This has a cooldown of 15 seconds. For her second ability, Widowmaker launches a grappling hook towards the location she’s aiming at – when the hook connects with a scalable surface, she’s quickly drawn towards it, allowing her to expand her view of the battlefield and evade or flank targets. She can throw this 20 meters, and it has a cooldown of 8 seconds. When she's aiming down her sights, Widowmaker's gun turns into a sniper rifle, allowing her to easily pick off her foes. It does need to charge up though, which takes 1.25 seconds, if the gun is not charged, it only does 12 damage but when it's fully charged it deals 120 damage. She can take 10 shots before needing to relaod in this mode since 1 sniper bullet takes 3 bullets out of the clip, her other firing mode though has the gun to turn into an assault rifle to defend herself against foes that get too close to snipe. It's not as powerful though as it only deals 13 damage per bullet. But every shot only counts as 1 bullet in this mode, allowing her to spray 30 bullets at an enemy. Widowmaker's ultimate allows her and the whole team to see all enemies through any surface. This effect lasts 15.5 seconds, making it useful to snipe others as they approach corners and whatnot.