Doomfist is the newest character imtroduced into the game via big update. He is the only Offence character in this game that can send enemy forces flying away with his giant Doomfist. He has a variety of different abilities, all of which has to do with, you guessed it, his giant fist. He has 250 health, allowing him to take quite a bit of damage before needing to flee. His first ability is called the "Rocket Punch", basically this send Doomfist flying straight forward into the foes that dare to stand in his way, if the target hits a wall after being punched, if they aren't a tank, they'll die instantly. This move does 49-99 damage depending on how long you charge it. It has a cooldown of 4 seconds. His second ability is his "Rising Uppercut" move, this launches whoever he uppercuts into the air, providing devastating combo potential. This does 50 damage regardless as it doesn't have a charge up time, this also takes 7 seconds to recharge. His last move is known as "Seismic Slam", if Doomfist is in the air he will see a blue rectangle on the ground, showing the range of this move, it brings all targets hit with this move closer to him, allowing a follow up with the uppercut or the Rocket Punch. The damage on this varies depending how high you are from the ground, and has a cooldown of 7 seconds as well. Doomfist has a very unique Ultimate move in the game, the time it takes to charge varies on how much you damage the enemy. When you activate this move he launches himself into space and comes crashing down back to earth, this move is refered to as the "Meteor Strike" but it is not very effective seeing as everyone can see where you'll and and will just move out of the way if they can. Doomfist also has a unique primary fire, just by clicking the shoot button, he will fire tons of tiny bullets, exactly like a Shotgun, from his hand! He does not have a reloading animation, since the bullets regenerate over time, he can have up to 4 blasts in his hand at one time, and each blast takes around 1 second to recharge. He has a passive ability that makes it so whenever he does damage using any of these 3 abilites, he will gain a temporary shield, blocking damage for a set time.


Genji is a japanese cyborg ninja, brother to hanzo. He uses his ninja abilities to get around to terrain very easily compared to other heroes. Genji has 200 health, so he can die fast if he's not careful. Genji's first ability is being able to reflect nearly all things in the game, any physical object, he can deflect. Using the newly enhanced robotic strength and speed, genji deflects hazards with his sword. This is really useful with reflecting enemy ultimates and making them turn on the enemy team, the damage varies depending how often you're getting shot when the defelct is on. The cooldown is 8 seconds and the reflect itself only lasts 2 seconds, meaning you'll need to time it just right to be lethal. Genji's second ability allows him to dash into the opposing forces before him by literally slicing through them, this won't cut them in half obviously since that would completely break the game. This does 50 damage to all enemies and if Genji get's a kill this move will be instantly avaliable for use, otherwise it takes 8 seconds to recharge. With the primary shoot button Genji shoots 3 throwing stars at the enemy in a straight line. Genji can throw up to 24 throwing stars before needing to reload, each throwing star does 28 damage, if it hits the opponents head, the damage will grow, his reload takes 1.5 seconds. Alternatively if you hit the other shoot button (button varies with what platform you play this game on) Genji does something very similar but except a straight line Genji throws the stars in a wider spread, everything else is the same. Genji's ultimate move has him unleash the dragon that is sealed in his sword and slashes away at the opposing forces, this ultimate lasts 6 seconds. Genji has a very useful double jump ability, unique to him, simply press the jump button twice and he'll do 2 jumps, if you look at a wall and hold the jump button, Genji will climb said wall, very useful for surprising enemies or fleeing from battle.


McCree is a bounty hunter from New Mexico, he is very fond of the old western ways of dispensing justice. He has 200 health, same as Genji McCree's first ability is a flashbang, it has a very short range and anybody who is hit with this flashbang will be stunned for 0.7 seconds, this can give him an opportunity to finsih off a weak opponent or greatly wound an opponent. This has a cooldown of 10 seconds. McCree's second and final ability is just a roll, he rolls out of the way of immediate danger, also reloading his pistol in the process. This has a cooldown of 8 seconds. Mccree has 2 firing modes, one is him simply just shooting a bullet one by one, good for landing accurate shots, each bullet does 21-70 damage, depending where he shoots the foe, his alternative makes him shoot all of the bullets in his pistol in a rapid succesion and can do devastating damage after flashbanging someone. It takes 1.5 seconds to reload the pistol regradless on which firing mode you use. McCree's ultimate is probably one of the most iconic ultimates in the game, when you activate this ability, all you hear is "It's high noooooooon" while he targets you if you're in his line of sight, after a few seconds if he pulls the trigger you will die, so you'll need to get out of his line of sight asap, a good McCree will be stealthy and get behind the enemies when he does this.


Pharah is a airsupport hero, meaning she spends most of her time in the air and flanking the enemies from where they least expect it. Pharah has 200 health, Her first ability allows Pharah to propel herself 20 meteres vertically, this is used to get a head start on lifting high into the air, which would take her a while otherwise, this has a cooldown of 10 seconds. Phara's only other ability is shooting a wrist ricket that sends opponents flying, this does not do any damage and has a 12 second cool down. Pharah owns a rocket launcher gun, that shoots rockets from it, she doesn't have a second fire style, just one. The rockets themselves does 120 damage with a direct hit, if the rocket hits near an enemy the max it can do is 80, and the minimum is 20. Phara's ultimate makes her shoot multiple rockets at once at the opponents, but she has to be still when she does this, making her a sitting duck if she's not careful. She has to be careful in order to get tons of kills using this.


Reaper is a close range fighter using his shotguns to decimate anybody that dares to get close to him. He has a few supernatural abilites that helps him escape and get close to his foes. Reaper has 250 health, so he can take damage at close range. For his first ability, Reaper becomes a shadow for a short period of time. While in this form, he takes no damage and is able to pass through enemies, but cannot fire his weapons or use other abilities. Using this ability will instantly refill his shotgun's ammo. This lasts for 2 seconds and has a 8 second cooldown. Reapers second ability allows him to teleport after marking a destination, Reaper disappears and reappears at that location. This has one huge weakness though, as the enemies can see where he is teleporting and can prepare to kill him the second that he appears at his new location, this has a 10 second cooldown. Reaper tears enemies apart with twin shotguns. These do devastating damage up close, but the damage varies alot on how far you are. Instead of him reloading his shotguns, he literally throws them on the ground and new ones magically appear (no idea how) this takes him 1.5 seconds to do. Reapers ultimate has him empty both of his shotguns at breakneck speed, dealing massive damage to all nearby enemies.


Armed with cutting-edge weaponry, including an experimental pulse rifle that’s capable of firing spirals of high-powered Helix Rockets, Soldier: 76 has the speed and support know-how of a highly trained warrior. Soldier: 76 has 200 health, as do most others. Tiny rockets spiral out of Soldier: 76’s Pulse Rifle in a single burst. The rockets’ explosion damages enemies in a small radius. The max damage you can do with this is 120 with a direct hit, the minumum is 80 damage, but if you hit yourself you can do 40 self inflicted damage. This has a cooldown of 8 seconds. Whether he needs to evade a firefight or get back into one, Soldier: 76 can rush ahead in a burst of speed. His sprint ends if he takes an action other than charging forward. This has no cooldown, Soldier: 76 plants a biotic emitter on the ground. Its energy projection restores health to 76 and any of his squadmates within the field. This is useful to use in the middle of a fight so he won't need to hide so often. Soldier: 76’s rifle remains particularly steady while unloading fully-automatic pulse fire. He has a clip of 25 bullets, he takes 1.5 seconds to reload his weapon as well. A single bullet only does 5.7-19 damage, depending on where you hit. Soldier: 76’s pinpoint targeting visor “locks” his aim on the threat closest to his crosshairs. If an enemy leaves his line of sight, Soldier: 76 can quickly switch to another target. This lasts for only 6 seconds, and he reloads almost instantly in this mode so he can keep presure on the enemies.


Stealth and debilitating attacks make Sombra a powerful infiltrator. Her hacking can disrupt her enemies, ensuring they're easier to take out, while her EMP provides the upper hand against multiple foes at once. Sombra’s ability to Translocate and camouflage herself makes her a hard target to pin down. For her first ability Sombra hacks enemies to temporarily stop them from using their abilities, or hacks first aid kits to make them useless to her opponents. When healthpaacks are hacked they recharge at a way faster rate and only her teamates can use them. This has a cooldown of 8 seconds. For her second ability Sombra becomes invisible for a short period of time, during which her speed is boosted considerably. Attacking, using offensive abilities, or taking damage disables her camouflage. This has a cooldown of 6 seconds, very useful for sneaking behind people and hacking them. Her last ability makes Sombra tosses out a translocator beacon. She can instantly return to the beacon’s location while it is active (including when it’s in mid-flight). This is mostly used to escape a fight instantly when she's close to death. This has a cooldown of 4 seconds. Sombra has a small machine gun that has 60 bullets in the magazine, it shoots really fast and is good for getting some damage in some tough enemies for her teamates to push forward and finish them off, this gun does 2-8 damage per bullet, and has a reload time of 1.5 seconds. Sombra has a small passive that allows her to see enemies through walls when they're almost dead, useful for finsishing off weak enemies. Sombra's ultimate generates a gigantic EMP and disables all of the enemies abilites that are caught in the blast, this affect lasts for 6 seconds.


Toting twin pulse pistols, energy-based time bombs, and rapid-fire banter, Tracer is able to "blink" through space and rewind her personal timeline as she battles to right wrongs the world over. One of the most interesting abilities in the game has Tracer zip horizontally through space in the direction she’s moving, and reappears several yards away. She stores up to three charges of the blink ability and generates more every few seconds. This doesn't really have a cooldown, as it's constanly recharging. The second ability has her go back in her own time, she goes back 3 seconds earlier prior to using the ability, this also heals all of the damage she's taken within those 3 seconds. This also reloads her guns, it has a cooldown of 12 seconds. Tracer has 2 little rapid-fire pistols that shoot out little pellets that do 3-12 damage per shot, she has 20 bullets in each pistol, effectivley making her have 40 bullets altogeher. She is insanley dangerous in close range as she can get so close to you and easily retreat. These pistols have a reload time of 1.25 seconds. For her ultimate Tracer lobs a large bomb that adheres to any surface or unfortunate opponent it lands on. After a brief delay, the bomb explodes, dealing high damage to all enemies within its blast radius.