D.va essentially has 2 lives, she has her giant mech and D.va herself, once her mech is destroyed (which has 600 health) D.va hops out and has to fend for herself until her mech is ready to be deployeds again (which she has 150 health while waiting) D.va's first ability has her mech boost in any direction, if she rams into an enemy when doing this it knocks them back quite a ways and also deals 25 damage, this has a cooldown of 5 seconds, and the boost itself lasts 2 seconds. D.va's second ability has her pull up a shield that can block any physicl object in the game. This also works on ultimates such as Tracer's bomb, this deflects as many objects as it wants as long as it's fired during its 2 second duration. It takes 8 seconds to fully recharge, but you don't need to use it all at once, you can stop using the shield at any time. D.va's third ability has her shooting tons of micro missiles at the enemies, she shoots 18 rockets at once, she can do this while using her sheild or boosting, which makes this pretty useful while playing on the defense or the offence. This has a cooldown of 8 seconds. D.va's mech hsa 2 giant guns that don't ever need to reload, they fire on and on until you let go of the button. these don't do a ton of damage though, with the maximum of 2 damage per shot, although she fires very quickly. But if her mech gets destroyed and D.va hops out, she has a tiny pistol to defend herself, each bullet does 14 damage, and has 20 bullets in the clip. she has a reload time of 1.5 seconds. D.va's ultimate has her eject from her mech and sets its reactor to explode, dealing massive damage to nearby opponents. If she isn't in her mech, she has a new ultimate, if it's ready, she can get back into her new mech. If she self destructs, she has a brand new shiny mech immediately after it explodes.


Orisa is a robot designed and built by just a little kid, she protects her teamates while also dealing heavy damage. She has 400 health. Orisa's first ability has her shoot a deployable barrier, that can take 900 damage and allows her allies to shoot right through, if the shield is not destroyed by force, then it will last 20 seconds before disapperaing. This shield has a cooldown of 8 seconds. Her second ability has her shoot a gravity ball that, when activated, pulls in all enemies in its range, effectively making them sitting ducks for a second. This has a cooldown of 8 seconds. Orisa's third and final ability has her mker herself immune to all movement-impairing effects (being frozen, stunned, etc.) and this reduces the damage that she takes, this ability lasts 4 seconds and has a cooldown of 10 seconds. Orisa fires small tiny projectiles from her hand cannon, they do 11 damage per bullet and she slows down by a bit when she's firing. She has 150 bulllets in her clip, and it takes her 2.5 seconds to reload her gun. Orisa's ultimate doesn't damage the enemy, rather it boosts the damage of all nearby teamates by 50%. She throws down a device that has 200 health, so it's wise to protect it to keep the damage boost going, it lasts 15 seconds if it's not destroyed.


Clad in powered armor and swinging his hammer, Reinhardt leads a rocket-propelled charge across the battleground and defends his squadmates with a massive energy barrier. He has a good 500 health. Reinhardt's first ability has him project a massive barrier from his arm, protecting his teamates and encouraging massive pushes. He is able to move while doing his barrier but is weak to the back while doing this, recently he was give nthe ability to look behind him while his shield is active, so he is not so easily flanked from the back. The shield itself has 2000 health. and has a 5 second cooldown after being destroyed. His next ability has Reinhardt charge forth in a straight line, grabbing hold of enemies in his path. If he collides with a wall, foes he’s carrying suffer extreme damage. If he hits a wall with an enemy that enemy takes 300 damage, instantly killing most heroes in the game. This has a cooldown of 10 seconds. By whipping his Rocket Hammer forward, Reinhardt slings a flaming projectile which pierces and damages any enemies it touches. This does 100 damage to whoever it touches, abd has a cooldown of 6 seconds. Reinhardt's hammer only swings, it doesn't shoot bullets or anything, he just goes around smacking anyone in his way, every enemy he smacks takes 75 damage. For his ultimate,Reinhardt forcefully slams his rocket hammer into the ground, knocking down and damaging all enemies in front of him. This does 50 damage to all enemies, and stuns everyone for 2.5 seconds, allowing everyone to push or use their ultimates.


Roadhog uses his signature Chain Hook to pull his enemies close before shredding them with blasts from his Scrap Gun. He’s hardy enough to withstand tremendous damage, and can recover his health with a short breather. He attacks foes with 600 health. Roadhog's first ability has him heal himself for 300 health. Recently he was given the ability to move while he does this, allowing him to run away and heal, to get back in the fight quickly. This has a cooldown of 8 seconds. Roadhogs seconds ability has him throw his hook at an enemy and bring it right in front of him, allowing him to easily kill them, this is very useful to seperate a hea;er from the group or dangerous foe. This does 30 damage on impact, and has a cooldown of 8 seconds. Roadhog fires scrap at his foes, he only has 5 shots before needing to reload, his primary fire has him shoot tons of scrap right in front of him, dealing devastating damage up close, while his secondary fire makes the scrap fire in more of a straight line, making it a good medium range shot. It takes Roadhog 1.5 seconds to reload his gun. Roadhogs ultimate has him shoot tons of scrap at the enemy forces, this can knock them all back very far, making it very good for pushing poeple off an objective. This ultimate lasts 6 seconds. This ultimate can deal over 5000 damage if all bullets hit one target.


Winston wields impressive inventions—a jump pack, electricity-blasting Tesla Cannon, portable shield projector and more—with literal gorilla strength. He has 500 health. Winston's first ability has him jump high into the air using his jump pack, this can be used in mid-air to save yourself from being pushed off a cliff, this is also useful for getting out of tight spots. This has a cooldown of 6 seconds. Using his barrier he invented, winston can protect all teamates in the bubble, this has 600 health, and lasts 5 seconds, this is mostly useful for protecting large groups of teamates from ultimates like D.va's. This has a cooldown of 13 seconds. Winston has a Tesla cannon that shoots electricity at his foes, he has to get pretty close in order for his cannon to hurt them, but this can attack multiple people at once, this does 60 damage per second. He does need to reload after a certain point, and his reload takes 1.5 seconds. For his ultimate, Winston turns into a Hulk-like creature, boosting his ultimate to 1000 instantly. He can slap everyone in his way effectively knocking them far away from him, when this is active, he can use his Jump pack every 2 seconds as well. This lasts for 10 seconds and deals 40 damage per smack.


Deploying powerful personal barriers that convert incoming damage into energy for her massive Particle Cannon, Zarya is an invaluable asset on the front lines of any battle. Zarya is also the first hero with shields, meaning when the shield is gone, it will recharge overtime, so you can live a little longer without needing as much healing. She has 200 shields and 200 health. Zarya's first ability has her put a personal shield around her, if enemies shoot her while this is on, all damage taken will be put towards the damage of her weapon. The shield itself can only take 200 damage before being destroyed, otherwise it lasts 2 seconds, and has a cooldown of 10 seconds. Her second ability is very much alike her first, except for it being a personal shield, it's a shield for a teamate, this has a cooldown of 8 seconds though. Zarya's partical cannon's damage varies with how much damage her shields have taken, it can do a max of 95 damage per second. And a minimum of 5 damage per second. Her secondary fire has her shoot a few little grenades, up to 45 damage per shot, each grenade takes up 25 out of 100 ammo, the reload time is 1.5 seconds. For her ultimate, Zarya launches a gravity bomb that draws in enemy combatants and deals damage while they’re trapped. This is very effective for grouping tons of enemies together, allowing other teamates to use their ultimates as well to finish them off. Easily one of the best ultimates in the game when used right. All enemies are stuck for 4 seconds.